Fixsus bvba (Belgium) commissioned me to make a warehouse presentation video for their hardware products which are used in building automation. Everything was rendered on a Renderfarm in the "cycles" render engine.
To kick off my career as a 3D artist I made this spacey animation in 2016. It might have aged a little as it was made in Blender's previous render-engine "Blender Internal" and rendered at home on my CPU.
Another Fixsus bvba related work. Multiple videos for their hardware in larger office buildings etc. Amongst their most renowned buildings being controlled by their hardware is the European Parliament in Brussels (lighting).
ePortal is in partnership with FixSus bvba. Therefore they commissioned me to slightly re-design the building and to create a video for their own hardware and software. The video was rendered in both "cycles" and "blender internal" as I was just about to make the switch.
A personal project which was my (sry about dropping that line here) ''learning by doing''. I worked day and night on it and put alot of sweat and blood into it. Ultimately I decided to not release the version that I finished due to quality control. It wasn't perfect yet and my computer wasn't as good at the time to handle the complex scenes and features, requiring me to take detours to save memory, etc. The project is not dead thought and I'm moving to cycles and am looking forward to "Eevee" the "real time render engine" to maybe aid in the realization of the mammoth project. You can watch some scenes in the youtube playlist though which I linked here.